AI Insights · Timothy · July 2021
Top 5 Disney Games on iOS in South America Q2 2021
Analyzing the performance of the top 5 Disney games on iOS in South America during Q2 2021, focusing on weekly downloads, revenue, and active users.
In Q2 2021, the top 5 Disney games on iOS in South America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Marvel Contest of Champions from Kabam Games, Inc. experienced notable fluctuations in weekly revenue. The highest revenue was approximately $53.5K in the final week of June, while the lowest was around $10.3K in early May. Weekly downloads peaked at 5.5K at the end of March and saw a decline to 1.7K by the end of May, followed by a slight increase to 2.2K by the end of June. The active user count started at 28.6K in late March and gradually decreased to 23.3K by the end of June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a steady weekly revenue trend, peaking at around $10.2K in late March and maintaining figures between $5.7K and $9.7K throughout the quarter. Weekly downloads saw a peak of 2.3K in late March, dropping to a low of 271 in mid-May, and then rising again to 1.4K by the end of June. Active users started at 5.7K in late March, dipping to around 3.4K in late May, and slightly increasing to 4K by the end of June.
Star Wars™: Galaxy of Heroes from Electronic Arts displayed a consistent revenue stream with a peak of approximately $8.6K in early May and maintaining figures between $3.3K and $6.4K throughout the quarter. Downloads peaked at 1.4K in early June, with the lowest point being 176 in late June. The game had a robust active user base, starting at 40.1K in late March and ending the quarter with 34.7K active users.
MARVEL Future Fight by Netmarble Corporation saw its highest weekly revenue of around $7.7K in late April, with figures generally ranging between $1.8K and $6.1K throughout the quarter. Downloads peaked at 1.5K in late June, with the lowest point being 123 in mid-May. Active users showed a relatively stable trend, starting at 18.1K in late March and ending at 17.9K by the end of June.
Disney Emoji Blitz Game from Jam City, Inc. had a varied revenue trend, peaking at approximately $3.4K in late April and maintaining figures between $1.8K and $3.1K throughout the quarter. Downloads peaked at 2.4K in mid-May, with the lowest point being 205 in late June. Active users began at 6.3K in late March, peaked at 7.2K in mid-May, and ended at 5.6K in late June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.